RESUME

Rakesh Sandhu
3D Artist
Cell: 1-604-2309409
Email: tuddel@gmail.com

OBJECTIVE:
To be able to advance in my creative and technical skills.

SOFTWARE KNOWLEDGE:
Foundry Mari
Autodesk Maya
Mental Ray and Renderman for Maya
Adobe Photoshop
Pixologic Z-brush
Adobe After Effects

EDUCATION
(2008-2009)Vancouver Film School- Diploma in 3D animation and Visual Effects.
Specializing in Modeling ,Texturing and Lighting
(2001-2005) College of Saint Benilde – Bachelor of Arts in Multimedia Arts

PROFESSIONAL EXPERIENCE

Method (Modeling/Texturing) (Dec 2013-March 2014)
Maze Runner/Maleficient
Responsibilites are Modeling and texturing assets.

Zoic (Generalist) (Aug 2013-December)
Once a Upon a time.
Responsibilites are Modeling,Texturing and Shading Creatures mostly and
some environments

Image Engine (Texture Painter) (Jan 2013-Mar 2013)
Fast and Furious 6
Responsibilities were Texturing Assets and Vehicles.Lone Survivor
Responsibilities were Texturing Assets.

Image Engine (Texture Painter) ( Jan 2012-July 2012)
Elysium
Responsibilities were Texturing Vehicles,Assets and Environments
RIPD
Responsibilities were Texturing Assets and Environments.

Anthem Visual Effects (Generalist) (Feb 09 – Dec 2011)
Responsibilities at Anthem Visual Effects included Creating creatures and some
Vehicles that need Modeling, Texturing , lighting and shading.

The Acid House (Generalist) (Jan 2006 –Jan, 2007)
Responsibilities included 3D graphics and Broadcast animation. The
projects include:
Modeling, Texturing, Animating, Composting, Tracking, 2d Animatio

Idea Engine (Generalist) (Jan, 2005 – Dec, 2005)
Idea Engine is a Broadcast company responsible for making 2d and 3D animation for ABSCBN
local news channel. Was responsible to make 3D graphics for Broadcast animation

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